Knowledge Base

5th September 2025

Behind the Scenes with Fin, Our Game Design Intern

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This summer, we’ve had the pleasure of welcoming Fin, a game design student at Bournemouth University, to Infinite Form for a month-long internship. As a busy working studio, we don’t often take on interns or work experience placements, but when we do, it’s because someone truly stands out.

Fin impressed us from the start. He had a well-written CV with relevant experience, including some gained outside of his university course. When we spoke with him, he asked brilliant questions and showed the curiosity and thoughtfulness we value. We also felt his personality would fit well with our company culture and that he’d gel with the team he was joining.

Over the past month, he’s brought fresh ideas and energy to the studio, and as his time with us comes to a close, we sat down with him to reflect on his experience, what he’s learned, what challenged him, and where he’s heading next.

What made you want to join Infinite Form as a game design intern in the first place?

I’ve always had an interest in VR games, I got the original Quest 1 when it was first released. I have always wanted to see the pinnacle of what immersive gaming is right now so I decided to send the company an email and see if there was a placement opportunity for me.

When you think back on the past month, how would you sum up your experience here in just three words?

Friendly, Learning, Challenging

What’s one thing you’ve learned here that you think will really stick with you going forward?

I’ve learned a lot more about the steps that sit between the core parts of development. At university, we’ve covered how to texture, model, code, and animate, but not so much how those elements come together in a game engine. Here I got hands-on with things like setting up animations in Unity and getting textures to look right with lighting. It gave me a much clearer picture of the full development cycle and how to bring all those skills together to make a game.

Did anything about working here surprise you compared to what you expected from a studio internship?

The speed! I was surprised by how quickly everyone here can produce work compared to how long it takes me.

Was there a moment that really challenged you? How did you work through it?

Texturing has always been tricky for me, and it’s something I still find challenging. But now I feel a lot more confident in my ability to get it to the standard I need. Instead of fumbling around, I know what to do and how to approach it.

What kind of projects or roles are you excited to dive into next?

I’m excited to start creating some of my own small projects and eventually build up to making a decent-sized game. After this experience, I’ve got a much better sense of how long development actually takes, so I’m trying to stay realistic with my ambitions and focus on things that are achievable.

What would you say to other students thinking about doing an internship in game design?

Absolutely do it. It’s so important to get a real sense of how the industry works. It’s a brilliant learning experience and the people you meet will always be willing to help with any questions you have.

And finally, if you had to describe Infinite Form to another student or future intern, how would you put it?

Infinite Form feels like a close-knit family. Everyone is incredibly friendly and welcoming, and there’s always laughter and joking around, which keeps the office atmosphere light and relaxed. Before starting, I was a bit worried about what the office environment would be like (I thought it might be more dictatorial, like someone was going to be telling me what to do all the time). Instead, I’ve been given agency over the tasks I want to do, how long I want to spend on them, and also given creative input on others’ tasks too. The team was approachable and supportive, which meant I could learn quickly with their help.

Fin’s time with us may have been short, but his impact has been clear. From bringing fresh ideas to tackling challenges with enthusiasm, he has shown exactly why we only take on interns when they truly stand out. We are proud to have supported him on this step of his career and look forward to seeing how his passion for game design grows in the future.

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