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Intuitive VR interaction: how to make your virtual world feel real
28th January 2019

The whole point of virtual reality (VR) is to suspend disbelief and make users feel as if they have stepped into a new world. Interaction plays a crucial role: the right input system can make the experience feel natural, while the wrong one can break the illusion.
Ways to interact in VR
The ultimate goal is natural interaction – being able to manipulate the virtual world as if you were really there. While fully controller-free interfaces are still in development, there are several effective methods available today:
Hand controllers
These are the most common input method, ranging from simple point-and-click devices on mobile headsets like the Gear VR or Daydream, to dual hand controllers for the HTC VIVE or Oculus Rift. They offer multiple functions, including triggers and trackpads, allowing a variety of interactive experiences.
Gaze detection
Gaze-based input activates elements by where the user is looking. It is useful for mobile VR or public events, such as trade shows, where hand controllers may be unavailable. Many developers implement gaze as a fallback even when hand controllers are the primary method.
Hand tracking
Using third-party devices like Leap Motion or glove controllers, users can see and use their hands in VR. While promising, current technology can be inaccurate. Full headset-integrated hand tracking is expected to improve in the near future, allowing more natural interaction without controllers.
Choosing the right interactivity
Several factors should guide your choice of VR input system:
Hardware
Your options are dictated by the headset. Oculus Go users only need point-and-click controls, whereas VIVE, Rift, or PlayStation VR offer more advanced functionality.
Type of experience
Games and simulations usually require multiple control options for complex interactions. Brand experiences or trade show demos can often rely on simpler systems like gaze detection.
User competency
Consider your audience. First-time VR users should have simple, intuitive controls. Tech-savvy gamers can handle more complex input systems.
Making interaction intuitive
True immersion comes from natural, intuitive interaction. Consider:
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Which input feels most natural to your audience?
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Do they need a trigger, a click, or just a gaze?
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How steep is the learning curve for your users?
Even with high-end hardware like VIVE, it’s unnecessary to map every button if it complicates the experience. Think from your user’s perspective to maintain the virtual illusion.
Looking ahead
Future VR interaction will likely be dominated by skeletal tracking, eliminating the need for controllers altogether. Until then, thoughtful use of hand controllers, gaze, or hand tracking can ensure your VR experiences remain engaging, intuitive, and immersive.

James Burrows
Chief Executive Officer
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