Insight
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13th September 2024
Your complete guide to all things creative tech
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The first winner of our sponsored creative tech award, Brad Rumble, shares his story.
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9th January 2024
Seen through the lens of cutting-edge creative technology, the heritage and culture sector can be given fresh perspectives that attract and engage new (and old) audiences. Here, we explore the ways the most recent tech innovations can enhance how we experience national history, heritage and culture.
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1st February 2022
The Metaverse isn't just fun and games
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26th January 2022
Touted as the future, the Metaverse is a hot new destination that we should all be clambering to visit
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5th November 2021
Mark Zuckerburg has made it official: the metaverse is the future
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27th May 2021
Drones have transformed the way we can film – making epic aerial shots possible at a cost effective price
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4th May 2021
Bringing messages alive through efficient and effective storytelling
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26th April 2021
Exploring one of our core services and how it all began for us: virtual reality
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How 360º video can immerse viewers in stories in a truly memorable way
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5th March 2021
How and why games are such a great way to grab an audience’s attention
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19th February 2021
Exploring how AR experiences enable brands to bring an exciting mix of the real and the virtual to their audiences
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5th February 2021
Enabling brands and organisations to target key audiences with a focussed and easily-accessible browser-based experience
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8th January 2021
What you need to know before you hold a virtual event
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8th December 2020
How digital solutions can help bolster the events industry
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19th November 2020
How we are sidestepping the limitations of handheld devices
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15th September 2020
Find out how we create our mixed reality content
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25th August 2020
How accurate 3D assets are more important than ever before
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4th December 2019
Moving on from backpack PC-powered location-based VR experiences
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2nd October 2019
How ‘4D’ setups are making VR experiences more real
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27th June 2019
Understanding visual language when conceptualising 3D characters
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5th June 2019
How to plan out branching narratives for VR and 360
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17th September 2018
What does the future hold for VR in schools?
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2nd March 2018
Marketing: in a world of short attention spans, VR offers something new
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31st July 2017
A few lessons we’ve learned when developing marker-based augmented reality experiences
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Telling compelling stories in 360 - how do we do it?